#ifndef DEFAULTSHADERPROGRAM_H_
#define DEFAULTSHADERPROGRAM_H_

#include "ShaderProgram.h"

class DefaultShaderProgram: public ShaderProgram {
public:
	DefaultShaderProgram();
	void addVertexShader(std::string path);
	void addFragmentShader(std::string path);
	void build();
	void use();
	virtual ~DefaultShaderProgram();
};

#endif /* DEFAULTSHADERPROGRAM_H_ */
